Perk 3: Add a trap card to your deck > Add a trap card to the top of your deck every 25 sec.Perk 1: Add a trap card to your deck > Add a trap card to the top of your deck every 25 sec.Because of system limitations the card isn’t truly random, but pseudo-random. It also allows us to normalize the outcomes of the perks by changing which card you get every time. The main reason for doing this is to allow deck building with Apep that doesn’t focus so heavily on trying to get as much as possible out of the free cards by building very cheap decks. Basic Attack no longer gets a speed bonus from having 5+ mana cards in hand.Perk 3: Add a random free 4 mana card to your deck > Add a random free one-use 4 mana card to the top of your deck every 25 sec.Perk 1: Add a random free 2 mana card to your deck > Add a random free one-use 2 mana card to the top of your deck every 25 sec.The intent is to make it more interesting to build a deck around Tombstone by making deck building less restricted. Stunning the Tombstone disables the Tombstone and restarts the activation delay.Įssentially this means Tombstone is now using its own health as a resource for resurrecting units and allows it to resurrect multiple times.Perk 3: Tombstone health becomes 1500.Resurrects with health equal to twice the amount of health lost by the Tombstone. The Minion resurrected by Tombstone deals damage to Tombstone equal to half its max health.Effectively putting the Tombstone on cooldown. This will no longer destroy the Tombstone but will instead restart the activation delay. When ready the Tombstone will resurrect the next unit that dies.Tombstone is no longer added to the deck but on a 25sec cooldown timer that starts when the Tombstone dies.
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